
| Tanggal | Konten |
|---|---|
| 03-07-2024 |
SMART HEALTHCARE MODEL FOR HUMAN MONITORING IN THE COVID-19 ZONE USING IOT TECHNOLOGY APPROACH: A SYSTEMATIC LITERATURE REVIEW
Satria Audria Sakti (2024) Today, there are still various obstacles faced by the community in protecting themselves from COVID-19 infection and providing valid health services. The purpose of this paper is to explain how healthcare systems interact with IoT technology to provi |
| 17-04-2023 |
The Effectiveness of The Use of E-Commerce and Digital Payment on Brand Awareness of Private Regional Drinking Water Companies (PDAM)
Farida Frihatini (2023) Customer satisfaction is the main focus of the company to increase Brand Awareness, influence company value, and achieve goals. This study aims to evaluate the effectiveness of E-commerce and Digital Payment on Brand Awareness and customer satisfacti |
| 17-10-2024 |
Aktifitas Penggunaan Learning Management System (LMS) Menurut Sudut Pandang Mahasiswa Global
Rusmawan Mawardi (2024) Perkembangan ilmu pengetahuan dan teknologi semakin pesat dalam bidang teknologi informasi, salah satunya adalah teknologi internet. Di tingkat Sekolah Menengah Pertama (SMP), banyak sekolah yang belum mengenal dan menggunakan teknologi ini. SMP Nege |
| 10-06-2022 |
Sistem Informasi E-Commerce Berbasis Web pada Konveksi Family Jaya
Achmad Sidik (2022) Konveksi Family Jaya merupakan usaha rumahan yang memproduksi bantal dan guling. Sistem informasi penjualan yang sedang berjalan saat ini masih bersifat manual (Konvensional) sehingga masih banyak kendala-kendala yang terjadi seperti penyajian barang |
| 10-06-2022 |
Sistem Informasi E-Commerce Berbasis Web pada Konveksi Family Jaya
Achmad Sidik (2022) Konveksi Family Jaya merupakan usaha rumahan yang memproduksi bantal dan guling. Sistem informasi penjualan yang sedang berjalan saat ini masih bersifat manual (Konvensional) sehingga masih banyak kendala-kendala yang terjadi seperti penyajian barang |
| 08-06-2022 |
Tantangan Dalam Kegiatan Menabung Mandiri: Program Tabungan Mandiri Warga Muslim Berbasis Mobile
Wahyu Abdi Sutrisno (2022) DKM At-Taqwa memiliki peranan sebagai sumber daya tarbiah dan pembinaan Ummat Islam di lingkungan Perumahan Grand Sutera Blok F di bawah naungan Yayasan Gema Insan Taqwa. Sebagai salah satu fungsi dan tugas DKM untuk pembinaan Ummat Islam, yaitu memb |
| 20-08-2024 |
Development of a Web-Based Interactive E-Learning Platform for a Vocational High School
Qothrun Nada Alfath (2024) Digital transformation is essential in modern education, particularly at SMK Bina Am Ma’mur, where traditional learning methods, such as printed materials and the WhatsApp application, are still primarily used. These conventional methods limit flex |
| 10-07-2024 |
Implementasi Sistem Informasi Penjualan dan Pengendalian Stok Barang Dengan Metode EOQ (Studi Kasus Toko Thriftyukak21)
Yeni (2024) Pengelolaan persediaan dan pencatatan penjualan yang efektif merupakan elemen penting dalam mendukung kelancaran operasional usaha, khususnya di sektor ritel seperti Toko Thriftyukak21. Selama ini, proses pencatatan transaksi dan pengendalian stok ma |
| 20-10-2025 |
Pengaruh Affiliate Marketing dan Customer Engagement terhadap Keputusan Pembelian di Tiktok
Mila Amri (2025) Penelitian ini menelaah sejauh mana pemasaran afiliasi di TikTok menarik perhatian dari berbagai pihak dan menyelidiki bagaimana Affiliate Marketing mempengaruhi daya beli produk dalam mengahasilkan keputusan pembelian serta bagaimana keterlibatan pe |
| 17-10-2024 |
The Influence Of Service Costs And Facilities On Student Acceptance Of The Institut Teknologi Dan Bisnis Bina Sarana Global
Taufan Ardi Wicaksono (2024) This research aims to determine the influence of costs and service facilities on student admissions at the Bina Sarana Global Institute of Technology and Business. Student Admissions is one of the routine activities carried out by all universities in |
| 03-07-2024 |
THE INFLUENCE OF DIGITAL PAYMENT SERVICE FEATURES ON CONSUMERS' EASE IN TRANSACTING IN E-COMMERCE
Fajar Bara Maulana (2024) The development of technology at this time is so rapid, that it has given rise to many activities using technology, one of which is payment methods. Previously payment methods were made in cash, now payment methods can be made using a non-cash system |
| 11-10-2024 |
User-Centered Design Pada User Interface (UI)/ User Experience (UX) Aplikasi Lab Me
Muhammad Miftahul Haq (2024) The Lab Me application is an item data collection application for computer laboratories. As time goes by, manual data collection has become far behind and is ineffective, errors often occur when collecting data on goods which give rise to new problem |
| 30-11-2024 |
Designing an ICT Service Chatbot at the Global Institute
Annis Firgiawan (2024) The design of an ICT service chatbot at Global Institute aims to enhance the efficiency and effectiveness of providing technical support to users, including staff, lecturers, and students. With the increasing demand for Information and Communication |
| 30-11--0001 |
Game-Based Educational Monopoly (Monotif) to Improve Early Childhood Cognitive Abilities in Arithmetic
Nancy Riana (2026) The aim of the study was to produce game based MONOTIF media to stimulate children's cognitive abilities in counting. Involve 12 early childhood children aged 5-6 years. The instrument used was a questionnaire with a Liker scale of 1 to 4. Children w |
| 10-06-2021 |
Android-Based Interactive Media for Civic Intelligence Diffusion in Al-Qur'an Perspective
Baeti Rohman (2021) The purpose of this research is to develop android-based interactive media to diffuse the concept of civic intelligence from the perspective of the Qur'an. A mixed method is used in this study. The qualitative designation is used to describe the conc |
| 18-03-2024 |
Cultural Wealth: Indonesia’s Gateway to Become the Centre of Global Islamic Civilization
Baeti Rohman (2024) This research explores various aspects of Indonesia's rich culture and its important role in facilitating Indonesia's ascent to the pinnacle of global Islamic civilization. The research aims to disseminate its findings widely, encouraging a deeper un |
| 30-01-2024 |
IoT-Based Biometric Attendance System Using Arduino and ThingsBoard
Jarudin (2024) The fingerprint sensor is a sensor that detects fingerprints using an optical system, where detection is done by reading the contours of the fingerprints and the static electricity of the body. However, data generated by fingerprint sensors, in gener |
| 16-06-2022 |
Penjualan Sembako Berbasis Web pada Toko Metro Snack
Nova Teguh Sunggono (2022) Toko Metro Snack adalah sebuah toko yang khususnya bergerak dalam bidang pangan khususnya sembako dan peralatan meliputi aneka jajanan, makanan, minuman, peralatan kebersihan, peralatan kebutuhan, dan lain sebagainya. Metode pengembangan sistem |
| 16-08-2024 |
Sistem Pendukung Keputusan Pemilihan Sepeda Motor Second Terbaik di Kelas Matic 150cc Menggunakan Metode AHP dan TOPSIS
M. Bucci Ryando (2024) Sepeda motor adalah alat transportasi yang saat ini mendominasi di semua kalangan Indonesia, mayoritas masyarakat menggunakan sepeda motor untuk aktivitas bepergian setiap hari. Membeli sepeda motor baru, memang membutuhkan dana yang tidak sedikit, m |
| 20-11-2024 |
Penguatan Kompetensi Guru Melalui Program Training of Trainers Jaringan Komputer/MikroTik di SMK Jaya Buana
Fredy Susanto (2024) Pelatihan bagi para pelatih (Training of Trainers) di bidang Jaringan Komputer/MikroTik yang diselenggarakan di SMK Jaya Buana bertujuan untuk meningkatkan kompetensi guru dalam mengajarkan teknologi jaringan komputer. Program ini dirancang untuk mem |
| 20-01-2021 |
TRANSLATION TOOL TECHNOLOGY TREND : WHAT ARE THE IMPACTS FOR THE STUDENTS?
Eka Uliyanti Putri Br Bangun (2021) The popularization of the computer and its technology have brought about some significant changes. Technology itself has impacted almost every aspect of life today, and education is no exception. Technology provides not only a window to the world |
| 07-06-2023 |
Aplikasi E-Commerce Berbasis Android Pada Toko Jersey RH
Detin Sofia (2023) Toko Jersey RH merupakan toko yang bergerak dalam bidang fashion, khusus nya fashion baju bola jersey, masalah yang dialami Toko Jersey RH yaitu sulit dalam memasarkan produk, sulit dalam melakukan transaksi, sulit dalam manajemen data penjualan kare |
| 14-02-2022 |
Analisis serta Perancangan Aplikasi Administrasi Desa Muara Kabupaten Tangerang Menggunakan Metode Waterfall
Detin Sofia (2022) berada di Kecamatan Teluknaga Kabupaten Tangerang. Salah satu bentuk pelayanan yang ada pada Desa Muara Kecamatan Teluknaga Kabupaten Tangerang yaitu pelayanan administrasi surat. Korespondensi menjadi salah satu tolak ukur yang memberikan kontribusi |
| 30-06-2021 |
Augmented Reality Technology for Learning Introduction Media of Various Vegetables Android Based using Unity
Agustinus Sirumapea (2021) Technological developments are getting faster over time in all fields and in various sectors, one of the fast developments is gadgets. This affects people at various ages who make gadgets as a medium of information and also learning media for childre |
| 19-11-2021 |
Perancangan Game Edukasi Marbel Mengenal Huruf Hijaiyah Menggunakan Metode t-Test
Fiqih Hana Saputri (2021) Perkembangan teknologi yang pesat ini berpengaruh terhadap proses pembelajaran di Taman Kanak-Kanak dan berpengaruh juga pada materi pembelajaran serta cara penyampaian materi dalam proses kegiatan belajar mengajar. Mempelajari dasar Alquran salah sa |
| 06-01-2024 |
Aplikasi Manajemen Aset untuk Pemantauan Barang di Global Institute
Nova Teguh Sunggono (2024) Aplikasi Manajemen Aset untuk Pemantauan Barang di Global Institute |