Jurnal Ilmiah • 30 Juli 2023 • Fakultas Teknologi Informasi & Komunikasi / Teknik Informatika

Pengembangan Media Game Berbasis RPG Maker MV untuk Meningkatkan Pengetahuan Flora dan Fauna Siswa SMP

Penulis: Sutarman, Jarudin, Dudy Ruchyat
Kontributor: Administrator Perpustakaan

Abstrak

This study aims to produce and test the feasibility of educational games for science subjects using the RPG Maker MV software. This game contains Natural Science material where this game is used as a medium of learning at SMP Tahfidzul Qur'an Al Badar 2. The research method used in making this RPG game is Rapid Application Development (RAD) where the research stages are in the form of needs planning, Process Design, and Implementation. The requirements planning stage includes identifying the objectives of the application or system and identifying the information requirements to achieve those goals. The stages in the design process include the design process and making improvements if there is still a design discrepancy between the user and the analyst. Next is the implementation stage, as well as making improvements if there are still design discrepancies between the user and the analyst. The last step is the implementation stage, at this stage the programmer develops the design into a program that can be tested. From the results of this study, researchers succeeded in making science educational games.